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It all began to get serious when I jumped into a VFX startup alongside a team of ILM veterans and Industry professionals from around the world. Thanks to those mentors, I was given my first opportunity to work on professional VFX projects, games, and even Japanese commercials/animated shows. During that time, I met my mentors whom I still keep close/work together with today, as well as improving heavily on my craft.
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Eventually, I was given the opportunity to leave Venezuela and study Computer Animation in the US. Until then in Highschool, I dove into programs such as Maya, Unreal Development Kit, and Editing software. I took an interest in animation during my middle school days when I first dabbled into 2D animation, falling in love with the craft and making tons of 2D work.
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